F = m
· a,
for linear conditions
T = I ·
α, for angular conditions
Kinematic Descriptor 1:
Position (p):
a location in space; meters should be used to
describe position. For each dimension, one
value is needed to describe position.
A sign, in addition to a
magnitude will help describe the position of
an object. For example, Is a runner 40 m from the start or 60 m from the finish?
How might you avoid this confusion? You must
describe P in reference to a fixed position.
Kinematic Descriptor 2: distance,
and displacement (d): a change in position
or, p2 - p1;
meters
should be used to describe distance and
displacement;
for two
dimensional displacement, d = √(px2
- px1)2 + (py2
- py1)2
What is the difference
between distance and displacement? Distance
is the length of the path traveled when
changing position, and displacement is
length and direction of the vector from the
starting and ending position vector.
The difference between
distance and displacement may be large or
small, depending upon the circumstance.
400-m Race
example...
Kinematic Descriptor 3:
speed, and velocity (v): a change in
position divided by a change in time
or, v = (p2
- p1)/(t2 -t1)
Slope of a position-time graph
equals velocity
Comparing position and velocity graphs
Speed, compared to velocity
Average Speed =
Distance/Δ
Time
Average Velocity =
Displacement/Δ Time
Practice Problem:
What was a marathon runner's average speed in finishing the 42.2 km race in 2 hours 10 minutes?
Solution
Practice Problem:
What is the average speed if you run a kilometer at 5 m/s and then walk a kilometer at 1 m/s ?
Solution
Next, how do we quantify changing velocities?
Kinematic Descriptor 4:
acceleration (a): a change in
velocity divided by a change in time or, a =
(v2 -
v1)/(t2
- t1)
Average Acceleration =
Δ Velocity/Δ
Time
Shot Put Example:
Position-Time Data
Velocity-Time Data
Slope of velocity-time graph equals acceleration
Remember, that
the direction of acceleration does not
indicate the direction of travel, as I
demonstrated by walking back and forth in
front of class.
Instantaneous
measures versus average measures:
Instantaneous
cycling speeds
Average cycling
speeds
Another
example of an instantaneous measure
Instantaneous measures of
velocity and acceleration are often more
valuable than average measures (e.g., 100m sprint times).
Summary
Displacement
Velocity
Acceleration

Projectile Motion
Notes from the ppt
presentation regarding projectile motion. These will give you
most of the information you will need concerning
projectile motion.
An interesting
demonstration on what happens to projectiles, as initial conditions are altered.
Practice Question:
Initial Velocity of Projectile
Vh = 5 m/s
Vv = 10 m/s |
Flight Time = ?
Maximum Height = ?
Horizontal Displacement = ? |
Practice Question:
Initial Velocity of Projectile
V = 20 m/s
at 45 degrees |
Flight Time = ?
Maximum Height = ?
Horizontal
Displacement = ? |
Chapter Two
Summary
1. Motion can be
classified as linear, angular, or, most commonly, as a
combination of both (general). Separating linear motion from
angular motion makes it easier to analyze.
2. Linear
displacement (vector quantity) is the straight-line distance
from starting point to finish; linear distance is the distance
of the path traveled.
3. Linear velocity (vector quantity) is
the rate of change in displacement, relative to time; linear
speed is the rate of change in distance, relative to time.
4.
Linear acceleration (vector quantity) is the rate of change,
relative to time, of velocity.
5. Projectile motion, any
motion in which gravity is the only acting external force, can
be described by a simple set of equations. It is necessary to
describe vertical and horizontal motion independently when
analyzing the motion of a projectile.